![]() The following scenario come to mind: "Well sir, we blew all of the UFOs out of the sky and roflstomped all the aliens on the ground this week so they are out to get us but if we lay low for a while they will forget about us." IMO this is something that should only increase over time. I mean, the Xenonauts, if successful, WILL end up defeating the aliens, so it only makes sense that such a meter will increase over time. I'm not sure how this can be realistically implemented. As long at this is a dynamic resource that must be carefully managed, if implemented well, it could be a very unique grand slam feature.ĭislike the threat meter. Consider adding buffs/debuffs for if the bar gets above 85%/below 15%. ![]() Love the idea of trying to manage global relations while fighting the real enemy. Hell, that is how most wars are fought anyway. It makes total sense for aliens to try to destabilize their enemy before committing to a head-on engagement. I woudln't waste my time if I didn't think the devs took community feedback seriously.
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